Village of the Future: Climate Utopia

What will a village look like, in one thousand years?
Seattle area elevations using the daftlogic.com site
Some first glimpses of form (and a pesky SketchUp Warehouse tree…pretty but too high poly!)
Early structures: too much texture on the grass!
Laying out pathways using the arc tool
Solar structural glass of the future, with UV filter for sleeping spaces
Solar structural walls are fun — easy to visualize 1,000 years from now. I envisioned the white parts as rammed earth but that remains to be detailed. Also, some kind of water collection system from the roof, integrated with columns, to be detailed in a future iteration.
I use a lot of extension lines when I copy and paste in SketchUp. This may or may not be a good thing, based on what I found with exporting to Unity and Oculus Go. SketchUp’s components are handled differently in Unity.
These high poly trees were nice while they lasted…
Low poly trees and a much smoother export to Unity and Oculus Go
How to turn off textures
Textures turned off
Start of the Game (the present; kind of post-modern…)
Climate Utopia’s Communal Sleep Spaces
From inside the Community Hall, looking toward Sleep Spaces
From inside the Community Hall, looking toward the Children’s Gardens and Permaculture Veg Gardens
Sleeping on left, Community Hall in center, Mentor’s Garden on right
Communications
Boathouses, with rebuilt low poly boats — and Communal Kitchen spaces behind
Permaculture gardens (what will be our name for them in 1,000 years?)
Climate Utopia as seen from the Ocean
Getting the Export settings right
It’s a world in progress.

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Maia Kumari Bree Chowdhury

Maia Kumari Bree Chowdhury

Architect | Artist | Author #adaptivereuse #architecture #mixedmedia #ecofiction #solutionsjournalism www.mkbcstudio.com